Diobel Sweeper ToughCreature 7
Source Pathfinder #159: All or Nothing
Perception +17
Languages Common
Skills Athletics +17, Lore +13, Intimidation +13
Str +4, Dex +4, Con +4, Int +0, Wis +2, Cha +0
AC 24; Fort +17; Reflex +17; Will +13;
HP 125
Speed 25 feet
Morningstar +18 (+13, +8) to hit (magical, versatile p) 1d6+8 Bludgeoning
Sling +17 (+12, +7) to hit (propulsive, range increment 50, reload 1) 3d4+3 Force + 1d6+6 Bludgeoning
Bottled Lightning +17 (+12, +7) to hit (alchemical, bomb, range increment 30) 2d6 Electricity
Frost Vial +19 (+14, +9) to hit (alchemical, bomb, range increment 30) 2d6 Cold
Bullyrag Beatdown
Whenever the gang tough makes a successful melee Strike against a frightened creature, the Strike deals an extra weapon die of damage.
Frightening CriticalWhen the gang tough's Strike with a bludgeoning weapon is a critical hit and deals damage, the target becomes Frightened 1.
Quick BomberThe Diobel Sweeper tough Interacts to draw a bomb, then Strikes with it.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.