Displaced Robot (3-4)Creature 3
Source Pathfinder Society Special #3-99: Fate in the Future
Perception +9 (darkvision)
Languages Common
Skills Athletics +10, Crafting +8
Str +3, Dex +3, Con +4, Int +1, Wis +1, Cha -3
AC 18; Fort +11; Reflex +10; Will +6;
HP 40
Speed 25 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Weaknesses Electricity 5
Fist +12 (+7, +2) to hit (unarmed) 2d6+5 Bludgeoning
Laser Beam +12 (+7, +2) to hit (range increment 60) 2d6+2 Fire
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Divert PowerThe robot diverts additional power from one of its weapon arrays to another. Choose one of the following effects, which lasts until the end of the robot's turn.
- The robot's fist Strike deals an additional 1d6 electricity damage. The damage of its laser beam Strike decreases to 1d6+2 fire.
- The robot's laser beam Strike deals an additional 1d6 fire damage. The damage of its fist Strike decreases to 1d6+5 bludgeoning damage.
The robot releases a surge of energy, dealing 4d6 electricity damage to all adjacent creatures (DC 17 basic reflex save). It can't use Jolting Arc again for 1d4 rounds.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConstructA construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.