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Doatara the PoisonerCreature 7


UniqueNEMediumHumanHumanoid
Source Pathfinder One-Shot #4: Mark of the Mantis
Perception +12
Languages Common, Daemonic, Osiriani
Skills Acrobatics +16, Lore +15, Crafting +17, Deception +16, Intimidation +14, Religion +12, Stealth +16, Thievery +14
Str +1, Dex +5, Con +1, Int +4, Wis +1, Cha +3

AC 25; Fort +14; Reflex +18; Will +14;
HP 115
Speed 30 feet
Resistances Poison 5

Shortsword One Action +17 (+13, +9) to hit (agile, finesse, versatile s) 2d6+7 Piercing
Dagger One Action +16 (+12, +8) to hit (agile, finesse, thrown 10, versatile s) 1d4+7 Piercing
Dagger One Action +16 (+12, +8) to hit (agile, finesse, thrown 10, versatile s) 1d4+7 Piercing
Alchemist's Fire One Action +16 (+11, +6) to hit (range increment 30, splash) 2d8 Fire
Bottled Lightning One Action +16 (+11, +6) to hit (range increment 30, splash) 2d6 Electricity

Reckless Toxin Reaction

Trigger A creature critically fails a melee Strike against Doatara

Requirements The triggering creature is affected by a poison


Effect The poison makes it difficult to distinguish friend from foe. The triggering creature makes a melee Strike against another creature of Doatara's choice within its reach. The triggering creature's multiple attack penalty doesn't apply to this Strike.

Blackfingers's Blessing

Doatara deals an extra 2d6 poison damage when she deals piercing or slashing damage to flat-footed creatures.

Quick Bomber One Action

Doatara Interacts to draw a bomb, then Strikes with it.

Toxic Flourish Two Actions

Requirements Doatara has one hand free


Effect Doatara Interacts to draw an injury poison, applies that poison to one piercing or slashing weapon she's wielding, and then Strikes.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.