Doatara the PoisonerCreature 7
Source Pathfinder One-Shot #4: Mark of the Mantis
Perception +12
Languages Common, Daemonic, Osiriani
Skills Acrobatics +16, Lore +15, Crafting +17, Deception +16, Intimidation +14, Religion +12, Stealth +16, Thievery +14
Str +1, Dex +5, Con +1, Int +4, Wis +1, Cha +3
AC 25; Fort +14; Reflex +18; Will +14;
HP 115
Speed 30 feet
Resistances Poison 5
Shortsword

Dagger

Dagger

Alchemist's Fire

Bottled Lightning

Reckless Toxin

Trigger A creature critically fails a melee Strike against Doatara
Requirements The triggering creature is affected by a poison
Effect The poison makes it difficult to distinguish friend from foe. The triggering creature makes a melee Strike against another creature of Doatara's choice within its reach. The triggering creature's multiple attack penalty doesn't apply to this Strike.
Blackfingers's BlessingDoatara deals an extra 2d6 poison damage when she deals piercing or slashing damage to flat-footed creatures.
Quick Bomber
Doatara Interacts to draw a bomb, then Strikes with it.
Toxic Flourish
Requirements Doatara has one hand free
Effect Doatara Interacts to draw an injury poison, applies that poison to one piercing or slashing weapon she's wielding, and then Strikes.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.