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Dragonscarred DeadCreature 13


UncommonNEMediumFireUndead
Source Pathfinder #148: Fires of the Haunted City
Perception +24 (darkvision, guardian sense)
Languages Common, Draconic, Necril
Skills Athletics +25, Lore +22, Intimidation +21
Str +6, Dex +5, Con +4, Int +1, Wis +1, Cha +2

AC 33; Fort +25; Reflex +20; Will +22; +1 status to all saves vs. magic
HP 210 (regeneration 20 (deactivated by cold)
Speed 25 feet
Immunities death effects, disease, fire, paralyzed, poison, unconscious
Weaknesses Cold 10, Good 10

Breath-Seared Greatsword One Action +27 (+22, +17) to hit (magical, versatile p) 3d6 Fire + 2d6 Negative + 1d12+9 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Guardian Sense (arcane, detection, divination)

The dragonscarred dead is immediately aware of any intruder that enters the lair of its creator dragon. It does not know the exact location of the intruder but remains aware of the intruder's presence until the intruder either leaves or is destroyed.

+1 Status to All Saves vs. MagicRegeneration 20 (Deactivated by Cold)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Frightful Presence (aura, emotion, fear, mental)

60-foot emanation Aura DC 29 will save


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Breath-Seared Sword

The dragonscarred dead's weapon is magically scorched by a dragon's breath. When wielded by the dragonscarred dead who carried it in life, the sword deals an extra 2d6 negative damage and 3d6 fire damage. In the hands of any other creature, it is merely a broken greatsword.

Glare of Rage Two Actions (arcane, enchantment, mental, visual)

The dragonscarred dead focuses its boundless frustration in a gaze targeting one creature it can see within 30 feet. That creature must attempt a DC 30 will save.


Critical Success The creature is unaffected.

Success The creature is Stunned 1.

Failure The creature is Stunned for 1 round.

Critical Failure The creature is stunned for 1d4 rounds and is Fatigued.


Not all would-be dragonslayers who die a valiant death rest peacefully amid the annals of legend. Sometimes, a draconic necromancer is so impressed by its fallen foe that the dragon ritually raises the dead warrior to serve the dragon in undeath. These undead guardians are infused with a fraction of the power of the dragon who slew them, channeling the same energy as their draconic masters' breath.

Dragonscarred dead are similar to skeletal champions or graveknights in that they are not merely reanimated servants who mindlessly follow orders, but are instead powerful wardens who maintain the same agency they bore in life. While a dragonscarred dead is often magically compelled to follow its reanimator's commands, some of these undead dragonslayers manage to escape their masters and pursue their own vile agendas-which may involve rallying allies to challenge their draconic creator once more and finish the dire mission they started in life.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.