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Drainberry BushCreature 7


NLargePlant
Source Pathfinder Bestiary 2
Perception +16 (lifesense 120 feet)
Languages Aklo, Common, Sylvan, Can't Speak Any Language; Telepathy 100 Feet
Skills Acrobatics +11, Athletics +17, Diplomacy +13, Nature +17, Stealth +11
Str +6, Dex +2, Con +6, Int -2, Wis +4, Cha +2

AC 23; Fort +17; Reflex +13; Will +13;
HP 135
Speed 25 feet (climb 20 feet)
Weaknesses Fire 5
Resistances Negative 10

Vine One Action +17 (+12, +7) to hit (reach 20) 2d8+10 Bludgeoning

Telepathy 100 feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Lifesense 120 feet

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.

Nature Empathy

The drainberry bush can use Diplomacy to Make an Impression on and make very simple Requests of animals and plant creatures.

Blood Berries (healing, necromancy, primal)

The drainberry bush must drain blood from living creatures for sustenance. This causes clusters of bright red berries to grow among its branches.

Each cluster of berries lasts for 1 day, and a drainberry bush typically has 1d6+3 clusters when encountered. When consumed, a cluster restores 2d8+10 Hit Points. This effect has the healing, necromancy, and primal traits.

A creature can pluck a cluster of berries with a successful unarmed Strike or Thievery check against the bush's AC.

Consume Berries One Action (healing, necromancy, positive, primal)

The bush draws nourishment from one cluster of blood berries, regaining 2d8+10 Hit Points. That berry cluster wrinkles and dies.

Drain Blood One Action

Requirements The drainberry bush has at least one living creature Grabbed with one of its vines


Effect The bush's hollow thorns siphon blood from creatures it has grabbed. Each creature must succeed at a DC 25 fortitude save or take 2d8+10 damage and become Drained 1 (double damage and Drained 2 on a critical failure). For every creature damaged this way, a cluster of blood berries immediately grows along the bush's branches.

Storm of Vines Two Actions

The drainberry bush makes up to four vine Strikes, each against a different target. These attacks count toward the bush's multiple attack penalty, but the multiple attack penalty doesn't increase until after the bush makes all these attacks.

Improved Grab Free Action

The monster can use Grab as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has Grabbed.


Drainberry bushes are floating bushes that originate from the First World, with long, thorny vines and dense clusters of bright-red berries. Their hollow thorns quickly siphon blood, which is how these carnivorous plants feed, and they rapidly turn consumed blood into fresh batches of delicious berries. Drainberry bushes exude a faint white glow that is a result of stored positive energy.

Drainberry bushes exhibit unusually high intelligence and have an astute sense of value. They typically become insulted when creatures attempt to harvest their berries. Creatures that attempt to converse with drainberry bushes finds the plants telepathically convey only short and simple phrases: most commonly, "Money please," "Deal good," "Deal no good," "Want that," (with a gesture toward an item it covets), "Thank you, customer," and if necessary, "No refunds." Though a drainberry bush considers the market value of its berries to be 25 gp, it greatly prefers interesting art objects as payment-even ones of significantly lower value.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.