Drake SkeletonCreature 8
Source Pathfinder Book of the Dead
Perception +14 (darkvision)
Languages none
Skills Acrobatics +14, Athletics +18, Stealth +16
Str +6, Dex +4, Con +4, Int -5, Wis +2, Cha -1
AC 26; Fort +16; Reflex +14; Will +12;
HP 130 (negative healing)
Speed 20 feet (fly 40 feet)
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 10, Electricity 10, Fire 10, Piercing 10, Slashing 10
Fangs +20 (+15, +10) to hit 2d8+12 Piercing
Tail +20 (+15, +10) to hit (reach 10) 2d4+12 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Fragile WingsWhen the drake skeleton is reduced to fewer than half its Hit Points, it can no longer fly. If it's aloft when this happens, it crashes immediately but can use the tatters of its wings to soften the landing, treating the fall as 20 feet shorter to calculate falling damage.
Draconic FrenzyThe skeletal drake makes two Fangs Strikes and one Tail Strike in any order.
Moving with sinuous grace, these flying drake skeletons are held aloft by rotting membranes stretched between their bony wings. Although just as mindless as other skeletons, skeletal drakes maintain much of the draconic ferocity and raw spite they possessed in life, allowing them to attack viciously.
Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
SkeletonThis undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.