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Drandle Dreng (9-10)Creature 10


UniqueCGMediumHumanHumanoid
Source Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination
Perception +19
Languages Common, Draconic, Dwarven, Elven, Gnomish, Goblin, Halfling, Orcish
Skills Acrobatics +22, Athletics +15, Crafting +20, Deception +20, Diplomacy +18, Intimidation +18, Lore +24, Society +20, Stealth +22, Survival +19, Thievery +21
Str +4, Dex +6, Con +4, Int +5, Wis +3, Cha +4

AC 30; Fort +17; Reflex +21; Will +17;
HP 160
Speed 30 feet

Rapier One Action +21 (+16, +11) to hit (deadly d8, disarm, finesse, magical) 2d6+11 Piercing

Deny Advantage

Drandle Dreng isn't Flat-Footed to flanking, Hidden, or Undetected creatures of 10th-level or lower, or creatures of 10th-level or lower using surprise attack.

Evasion

When Drandle Dreng rolls a success on a Reflex save, he get a critical success instead.

Sidestep Reaction

Trigger The attack roll for a Strike targeting Drandle Dreng fails or critically fails


Effect Drandle Dreng redirects the attack to a creature of his choice that is adjacent to him and within the reach of the triggering attack. The attacker rerolls the Strike's attack roll against the new target.

Surprise Attack

On the first round of combat, if Drandle Dreng rolls Deception or Stealth for initiative, creatures who haven't acted are Flat-Footed to him.

Debilitating Strike Free Action

Trigger Drandle Dreng's Strike hits a Flat-Footed creature and deals damage


Effect Drandle Dreng chooses one of the following debilitations for the target, which lasts until the end of his next turn:

Mobility

When Drandle Dreng Strides half his Speed or less, that movement doesn't trigger reactions.

Skirmish Strike One Action (flourish)

Drandle Dreng either Steps and then Strikes, or Strikes and then Steps.

Sneak Attack

Drandle Dreng deals an extra 2d6 precision damage to Flat-Footed creatures.

Tumble Behind

When Drandle Dreng successfully Tumbles Through, the foe whose space he passed through is Flat-Footed against the next attack he makes before the end of his turn.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.