Drandle Dreng (9-10)Creature 10
Source Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination
Perception +19
Languages Common, Draconic, Dwarven, Elven, Gnomish, Goblin, Halfling, Orcish
Skills Acrobatics +22, Athletics +15, Crafting +20, Deception +20, Diplomacy +18, Intimidation +18, Lore +24, Society +20, Stealth +22, Survival +19, Thievery +21
Str +4, Dex +6, Con +4, Int +5, Wis +3, Cha +4
AC 30; Fort +17; Reflex +21; Will +17;
HP 160
Speed 30 feet
Rapier +21 (+16, +11) to hit (deadly d8, disarm, finesse, magical) 2d6+11 Piercing
Deny Advantage
Drandle Dreng isn't Flat-Footed to flanking, Hidden, or Undetected creatures of 10th-level or lower, or creatures of 10th-level or lower using surprise attack.
EvasionWhen Drandle Dreng rolls a success on a Reflex save, he get a critical success instead.
SidestepTrigger The attack roll for a Strike targeting Drandle Dreng fails or critically fails
Effect Drandle Dreng redirects the attack to a creature of his choice that is adjacent to him and within the reach of the triggering attack. The attacker rerolls the Strike's attack roll against the new target.
Surprise AttackOn the first round of combat, if Drandle Dreng rolls Deception or Stealth for initiative, creatures who haven't acted are Flat-Footed to him.
Debilitating StrikeTrigger Drandle Dreng's Strike hits a Flat-Footed creature and deals damage
Effect Drandle Dreng chooses one of the following debilitations for the target, which lasts until the end of his next turn:
- it can't flank or contribute to allies' flanking,
- it takes a -10-foot status penalty to its Speeds,
- or it becomes Enfeebled 1.
When Drandle Dreng Strides half his Speed or less, that movement doesn't trigger reactions.
Skirmish Strike (flourish)Drandle Dreng either Steps and then Strikes, or Strikes and then Steps.
Sneak AttackDrandle Dreng deals an extra 2d6 precision damage to Flat-Footed creatures.
Tumble BehindWhen Drandle Dreng successfully Tumbles Through, the foe whose space he passed through is Flat-Footed against the next attack he makes before the end of his turn.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.