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DrelaCreature 7


CEMediumHumanHumanoid
Source Pathfinder Gamemastery Guide
Perception +14
Languages Common
Skills Acrobatics +13, Athletics +13, Deception +15, Intimidation +17, Society +11, Stealth +13, Thievery +15, Lore +15
Str +4, Dex +4, Con +2, Int +2, Wis -1, Cha +4

AC 26; Fort +13; Reflex +17; Will +10;
HP 104
Speed 30 feet

Shortsword One Action +18 (+14, +10) to hit (agile, magical, versatile s) 1d6+10 Piercing
Flintlock Musket One Action +19 (+14, +9) to hit (concussive, fatal d10, magical, range increment 70, reload 1) 1d6+4 Piercing

Deny Advantage

The gang leader isn't Flat-Footed to creatures of 7th level or lower that are Hidden, Undetected, flanking, or using surprise attack.

Evasion

When the gang leader rolls a success on a Reflex save, they get a critical success instead.

Nimble Dodge Reaction

Trigger The gang leader is targeted with an attack by an attacker they can see


Effect The gang leader gains a +2 circumstance bonus to AC against the triggering attack.

Surprise Attack

On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are Flat-Footed to the gang leader.

Brutal Rally Reaction (auditory, emotion, linguistic, mental)

Trigger The gang leader rolls a critical hit against a creature


Effect All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn.

Effect: Brutal Rally

Gang Up

Any enemy is Flat-Footed against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies.

Quick Draw One Action

The gang leader Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attack

The gang leader deals an extra 2d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.


Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.


Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.