Drelev GuardsCreature 8
Source Pathfinder Kingmaker
Perception +16
Languages Common
Skills Athletics +18, Intimidation +16
Str +4, Dex +2, Con +4, Int +0, Wis +2, Cha +2
AC 27; Fort +18; Reflex +14; Will +16;
HP 135
Speed 25 feet
Longsword +19 (+14, +9) to hit (magical, versatile p) 2d8+8 Slashing
Composite Longbow +17 (+12, +7) to hit (deadly d10, propulsive, range increment 100, reload 0, volley 30) 1d8+8 Piercing
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Raise a Shield (general)Requirements You are wielding a shield
You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.
Effect: Raise a Shield
Shield BlockTrigger The monster has its shield raised and takes damage from a physical attack.
Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Formation FightersDrelev guard gains a +2 circumstance bonus on attack and damage rolls as long as he is adjacent to at least two other Drelev guards.
Intimidating Strike (emotion, fear, mental)The Drelev guard makes a melee Strike. If he hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.