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Drow ShootistCreature 8


UncommonCNMediumDrowElfHumanoid
Source Pathfinder #165: Eyes of Empty Death
Perception +16 (darkvision)
Languages Elven, Undercommon
Skills Acrobatics +19, Athletics +16, Deception +16, Intimidation +14, Stealth +17, Thievery +17
Str +2, Dex +5, Con +1, Int +0, Wis +4, Cha +2

AC 27; Fort +15; Reflex +17; Will +16; +1 status to all saves vs. magic, +2 status to all saves vs. mental
HP 120
Speed 30 feet
Immunities sleep

Rapier One Action +18 (+13, +8) to hit (deadly d8, disarm, finesse) 1d6+9 Piercing
Repeating Hand Crossbow One Action +20 (+15, +10) to hit (range increment 60, reload 0, repeating) 1d6+9 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+1 Status to All Saves vs. Magic+2 Status to All Saves vs. MentalShootist's Luck Reaction (fortune)

Trigger The shootist fails a save

Frequency once per day


Effect The shootist rerolls the save and uses the better result.

Distracting Shot Two Actions

The shootist takes aim and makes a ranged Strike. If the attack hits and deals damage, the target is Flat-Footed until the end of the shootist's turn, or until the end of the shootist's next turn on a critical hit.

Reloading Trick Two Actions

Requirements The shootist is holding an unloaded repeating hand crossbow


Effect The shootist Interacts to reload the repeating hand crossbow and Strikes with it.

Shootist's Draw One Action

Frequency once per round


Effect The shootist Interacts to draw a repeating hand crossbow and Strikes with it, or Strikes with a loaded repeating hand crossbow they're holding then Interacts to stow it.

Sneak Attack

The shootist deals an extra 2d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.


Divine Innate Spells (DC 24, +16 to hit)

Cantrips (4th Level): Dancing Lights
2nd Level: Darkness (At Will), Faerie Fire (At Will)


The rare few drow who specialize in the repeating hand crossbow command respect not only for their skills but for their luck and swagger.


Drow have a reputation for evil due to demon worship in their major settlements. However, like members of any ancestry, drow can have any alignment, especially when removed from the demon lords' sinister influence.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.