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Duergar RaiderCreature 2

Source Pathfinder Society Scenario #2-19: Enter the Pallid Peak
Perception +8 (darkvision)
Languages Common, Dwarven, Undercommon
Skills Athletics +8, Intimidation +7, Stealth +8, Survival +7
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +1

AC 18; Fort +10; Reflex +8; Will +6; +2 status to all saves vs. magic
HP 32
Speed 20 feet

Manacles One Action +11 (+6, +1) to hit (trip) 1d8+4 Bludgeoning
Light Hammer One Action +11 (+7, +3) to hit (agile) 1d6+4 Bludgeoning
Light Hammer One Action +8 (+4, +0) to hit (agile, thrown 20) 1d6+4 Bludgeoning


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

+2 Status to All Saves vs. MagicShackle Three Actions (attack, manipulate)

Requirements The duergar raider has manacles in hand and is adjacent to a creature

Effect The duergar raider makes an attack roll with a +8 modifier against the target's AC to bind the creature's wrists or ankles with the manacles. On a success, they apply the manacles.

Occult Innate Spells (DC 18, +10 to hit)

2nd Level: Enlarge (Self Only), Invisibility (Self Only)



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.