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Ectoplasmic AmalgamCreature 15


RareCELargeUndead
Source Pathfinder #186: Ghost King's Rage
Perception +25 (darkvision)
Languages Necril, (can't Speak Any Language)
Skills Acrobatics +27, Athletics +29, Stealth +27
Str +8, Dex +6, Con +6, Int +2, Wis +4, Cha +2

AC 37; Fort +25; Reflex +29; Will +23;
HP 320 (negative healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, precision, unconscious
Weaknesses Positive 10
Resistances Physical 10

Fist One Action +30 (+25, +20) to hit (forceful, grapple, reach 10) 4d12+14 Bludgeoning
Ectoplasm One Action +28 (+23, +18) to hit (range increment 60) 3d12+10 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Overwhelming Ectoplasm

An ectoplasmic amalgam's Strikes affect incorporeal creatures with the effects of a ghost touch property rune. A creature damaged by an ectoplasmic amalgam's Strikes is Stunned 1 unless they succeed at a DC 36 fortitude save, as the thoughts and emotions of the amalgam's constituent souls invade their mind.

Pummeling Barrage Three Actions

The ectoplasmic amalgam attempts a melee Strike against each enemy within the amalgam's melee reach. Each attack counts toward the amalgam's multiple attack penalty but don't increase the amalgam's penalty until it has made all its attacks.

Spew Ectoplasm Two Actions (divine, evocation)

The ectoplasmic amalgam releases a burst of ectoplasm that deals 16d6 bludgeoning damage in a 60-foot cone (DC 36 basic reflex). On a failed save, a creature is additionally Stunned 1 (or Stunned 2 on a critical failure). Spew Ectoplasm functions as a force effect for the purposes of affecting incorporeal creatures. The ectoplasmic amalgam can't use Spew Ectoplasm again for 1d4 rounds.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.