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Edgrin GalesongCreature 2

Source Pathfinder Adventure: Crown of the Kobold King
Perception +7
Languages Common, Draconic, Halfling
Skills Acrobatics +7, Lore +7, Deception +8, Diplomacy +8, Performance +8, Society +7, Stealth +7
Str -1, Dex +3, Con +2, Int +1, Wis +1, Cha +4

AC 17; Fort +8; Reflex +8; Will +5;
HP 32
Speed 25 feet

Fist One Action +7 (+3, -1) to hit (agile, finesse, nonlethal, unarmed) 1d4-1 Bludgeoning

Bardic Lore

Edgrin can Recall Knowledge on any subject with a +7 modifier.

Occult Spontaneous Spells (DC 18, +10 to hit)

Cantrips (1st Level): Dancing Lights, Detect Magic, Mage Hand, Read Aura, Telekinetic Projectile
1st Level (3 slots): Alarm, Bless, Soothe, Spirit Link

Bard Composition Spells (DC 18, +10 to hit)

Cantrips (1st Level): Inspire Courage
1st Level: Counter Performance, Lingering Composition



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.