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EfreetiCreature 9


UncommonLELargeElementalFireGenie
Source Pathfinder Bestiary
Perception +17 (darkvision; detect magic)
Languages Common, Ignan
Skills Arcana +14, Athletics +22, Crafting +14, Deception +19, Diplomacy +17, Intimidation +19, Society +14
Str +5, Dex +3, Con +4, Int +1, Wis +2, Cha +4

AC 28; Fort +18; Reflex +17; Will +20;
HP 175
Speed 25 feet (fly 35 feet)
Immunities fire
Weaknesses Cold 10

Scimitar One Action +21 (+16, +11) to hit (fire, forceful, magical, reach 10, sweep) 2d6 Fire + 2d6+11 Slashing
Fist One Action +20 (+16, +12) to hit (agile, magical, reach 10) 2d6 Fire + 1d4+11 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Burning Grasp (fire)

When the efreeti grabs a creature, that creature takes 2d6 fire damage, and takes 2d6 fire damage at the end of each of its turns as long as it remains Grabbed.

Change Size Two Actions (arcane, concentrate, polymorph, transmutation)

Frequency Once per day.


Effect The efreeti changes a creature's size. This works as a 4th-level Enlarge or Shrink spell but can target an unwilling creature (DC 29 fortitude save negates).

Combat Grab One Action

Requirements The efreeti has one hand free.


Effect The efreeti makes a melee Strike while keeping one hand free. If the Strike hits, the target is Grabbed in the efreeti's free hand.


Arcane Innate Spells (DC 29, +19 to hit)

Cantrips (5th Level): Detect Magic (Constant), Produce Flame
1st Level: Illusory Object
2nd Level: Invisibility
4th Level: Gaseous Form
7th Level: Plane Shift (At Will) (to Astral Plane, Elemental Planes, or Material Plane Only)


The efreet are hateful and merciless genies from the Plane of Fire, where they build metropolises and massive trade centers that draw extraplanar travelers from across the multiverse. They are cruel slavers, vengeful warmongers, and sinister wish-masters; there are many tales of mortals who made pacts with efreet only to have their words twisted to suit a genie's capricious and malevolent whims.

Efreet do not readily treat with other genies; they share an eternal feud with the djinn, disdain marids, regard jann as weaklings unworthy of the genie title, and only occasionally tolerate alliances with shaitans. At 12 feet tall and weighing 2,000 pounds, efreet are formidable opponents and cow their chosen victims with a glance.


A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.

Genie

The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.