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Electric EelCreature 1


NSmallAnimalAquatic
Source Pathfinder Bestiary
Perception +4 (low-light vision)
Languages none
Skills Athletics +6, Stealth +7
Str +1, Dex +2, Con +2, Int -5, Wis +1, Cha -1

AC 16; Fort +7; Reflex +7; Will +4;
HP 18
Speed 5 feet (swim 30 feet)
Resistances Electricity 7

Jaws One Action +6 (+1, -4) to hit 1d6+3 Piercing
Tail One Action +6 (+2, -2) to hit (agile) 1d4+1 Bludgeoning + 1d4 Electricity

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Stunning Shock (incapacitation)

A creature critically hit by the electric eel's tail must attempt a DC 17 fortitude save.


Critical Success The creature is unaffected.

Success The creature is Stunned 1.

Failure The creature is Stunned 2.

Critical Failure The creature is Stunned 3.


Usually found in freshwater rivers and lakes, an electric eel is not particularly aggressive, but its ability to stun predators and prey alike can be dangerous to larger creatures searching for their next meals.


Although these long, narrow fish share similarities in appearance, eels are a diverse group of creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.