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Elemental InfernoCreature 11


NHugeElementalFire
Source Pathfinder Bestiary
Perception +20 (darkvision, smoke vision)
Languages Ignan
Skills Acrobatics +21
Str +6, Dex +6, Con +5, Int +0, Wis +3, Cha +0

AC 31; Fort +21; Reflex +23; Will +19;
HP 210 (explosion)
Speed 70 feet
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 15

Tendril One Action +24 (+19, +14) to hit (reach 15) 2d10+12 Fire
Fire Mote One Action +24 (+19, +14) to hit (range increment 60) 2d10+6 Fire

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Smoke Vision

The elemental inferno ignores the Concealed condition from smoke.

Explosion (fire)

When the elemental inferno dies, it explodes, dealing 7d6 fire damage to each creature in a 10-foot emanation (DC 30 basic reflex save).

Intense Heat (aura, fire)

10 feet Aura


7d6 fire damage DC 28 basic reflex

Blue Flames

When the elemental inferno scores a critical hit, its body surges with blue flames, increasing the damage of its intense heat and Inferno Leap by 3d6 until the start of its next turn.

Inferno Leap Two Actions (fire)

The elemental inferno jumps horizontally and vertically with a maximum height and distance each equal to its Speed. Its intense heat is suppressed until the end of the jump. At any point during the jump, flames explode from the elemental in a 30-foot emanation, dealing 12d6 fire damage to each creature within the area (DC 30 basic reflex save).

The elemental inferno can't Inferno Leap again for 1d4 rounds.


Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos.


Fire elementals are destructive manifestations of the scorching Plane of Fire.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.