Elite Prefect (Fist) (3-4)Creature 4
Source Pathfinder Society Quest #9: Wayfinder Origins
Perception +10 (tongues (constant))
Languages Azlanti
Skills Acrobatics +12, Arcana +11, Athletics +10, Stealth +12
Str +2, Dex +3, Con +2, Int +3, Wis +0, Cha +1
AC 21; Fort +10; Reflex +13; Will +8;
HP 65
Speed 25 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Resistances Cold 5
Fist +14 (+9, +4) to hit (magical) 1d10+6 Bludgeoning
At-Will Spells
The monster can cast its at-will spells any number of times without using up spell slots.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Arcane Innate Spells (DC 22, +14 to hit)
1st Level: Burning Hands, Hydraulic Push (At Will)
5th Level: Tongues (Constant)
This NPC is the same as Prefect (3-4) with the elite template EXCEPT that its damage is 1d10+6 instead of 1d8+8.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ConstructA construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.