Elite Waterworks RebelCreature 1
Source Pathfinder Society Scenario #1-08: Revolution on the Riverside
Perception +5
Languages Common
Skills Acrobatics +6, Athletics +5, Stealth +6
Str +2, Dex +3, Con +2, Int +0, Wis +2, Cha +0
AC 17; Fort +5; Reflex +9; Will +5;
HP 21
Speed 25 feet
Shortsword +6 (+2, -2) to hit (agile, finesse, versatile s) 1d6 + 3 Piercing
Shortbow +6 (+1, -4) to hit (deadly d10, range increment 60, reload 0) 1d6 Piercing
Nimble Dodge
Requirements The rebel can't use this reaction while Encumbered
Trigger The rebel is hit or critically hit by an attack made by a creature the rogue can see
Effect The rebel gains a +2 circumstance bonus to their Armor Class against the triggering attack.
Sneak AttackThe rebel deals an extra 1d6 precision damage to Flat-Footed creatures.
Surprise AttackOn the first round of combat, creatures that haven't acted yet are Flat-Footed to the rebel.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.