Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

ElkCreature 1

Source Pathfinder #176: Lost Mammoth Valley
Perception +7 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +7, Survival +5
Str +4, Dex +2, Con +4, Int -4, Wis +2, Cha +0

AC 16; Fort +9; Reflex +7; Will +5;
HP 20
Speed 40 feet

Antlers One Action +9 (+4, -1) to hit 1d6+4 Piercing
Hoof One Action +9 (+4, -1) to hit 1d4+4 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Buck Reaction

DC 17 reflex

Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.

Trigger A creature Mounts or uses the Command an Animal action while riding the monster.

Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.

Startled Charge Two Actions

Requirements It's the first round of combat

Effect The elk Strides twice and makes a hoof Strike at the end of either Stride. If the Strike hits, the elk deals an additional 1d4 piercing damage.

Powerful and swift land mammals, elk range through the plains, hills, and forests of the wilderness.

Their size, strength, and antlers (for the males) enable common elk to contend with most of their environment's dangers, though herds generally favor flight over combat. Most elk stand between 3 and 5 feet tall and weigh between 350 and 550 pounds, with females slighter than the males.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.