ElokoCreature 7
Source Pathfinder Lost Omens: The Mwangi Expanse
Perception +15 (low-light vision, scent (imprecise) 30 feet)
Languages Aklo, Mwangi, Sylvan
Skills Athletics +18, Crafting +13, Deception +15, Nature +13, Stealth +16, Survival +13
Str +6, Dex +5, Con +1, Int +0, Wis +4, Cha +1
AC 25; Fort +12; Reflex +18; Will +15;
HP 115
Speed 20 feet
Jaws +16 (+11, +6) to hit 2d8+6 Piercing
Dagger +16 (+12, +8) to hit (agile, magical, versatile s) 1d4+8 Piercing
Blowgun +17 (+13, +9) to hit (agile, nonlethal, range increment 20, reload 1) 1 Piercing
Dagger +16 (+12, +8) to hit (agile, magical, thrown 10, versatile s) 1d4+8 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Inspired Feast (emotion, mental)If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.
Effect: Inspired Feast
Size Alteration (primal, transmutation)The eloko is affected by a 4th-level Enlarge spell. This lasts for 1 minute, and the eloko can Dismiss the Spell.
Sneak AttackThe eloko deals 2d6 extra precision damage to Flat-Footed creatures.
When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Primal Innate Spells (DC 22, +14 to hit)
1st Level: Charm
If a biloko is lucky enough to consume several spellcasters or other creatures with innate magical abilities, they undergo a subtle transformation over the course of 1 week. Such a fey is known as an eloko, and in addition to their incredible appetite (even by biloko standards), they have the supernatural ability to grow to immense size.
Bilokos are crocodile-snouted fey who stalk the Mwangi Jungle and feast upon the flesh of humanoids. As cunning as they are vicious, bilokos employ deadly traps and guerrilla hunting tactics to capture prey-typically hapless explorers or, occasionally, wayward villagers, many of whom believe bilokos to be cruel ancestral spirits. The most powerful of these creatures, known as elokos, wield potent transformative magic.
Bilokos have a fondness for bells, and the sound of ringing bells often indicates their presence. In addition to carrying and ringing them while out hunting, bilokos sometimes enchant bells with potent magic, or hang them on strings to serve as alarms for their encampments.
Bilokos look like slender but wiry humanoids with crocodile-like heads, rust-colored skin, and blood-red eyes. They eat only the meat of humanoids, though they can survive for extended periods of time on a single meal thanks to their snakelike ability to consume a Medium humanoid creature whole. They do this by unhinging their jaws and slowly swallowing the victim from head to foot. Thanks to their acidic saliva and sharp teeth, a biloko can masticate their food into an easy-to-digest pulp, grinding flesh and bone into a compact mush, even while swallowing; thus, they do not flinch while devouring meals two or three times their own size.
A recently-fed biloko can be easily recognized by their sagging, distended belly. However, despite their slow appearance, the fey is no less dangerous then, as they delight in killing and might have hungry comrades hiding nearby, waiting to feed.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FeyCreatures of the First World are called the fey.