Eloko (Age of Ashes)Creature 7
Source Pathfinder #146: Cult of Cinders
Perception +15 (low-light vision, scent (imprecise) 30 feet)
Languages Aklo, Mwangi, Sylvan
Skills Athletics +18, Crafting +13, Deception +15, Nature +13, Stealth +16, Survival +13
Str +6, Dex +5, Con +1, Int +0, Wis +4, Cha +1
AC 25; Fort +12; Reflex +18; Will +15;
HP 115
Speed 20 feet
Jaws +17 (+12, +7) to hit 2d8+8 Piercing
Dagger +18 (+14, +10) to hit (agile, magical, versatile s) 1d4+8 Piercing
Blowgun +17 (+13, +9) to hit (agile, nonlethal, range increment 20, reload 1) 1 Piercing
Dagger +18 (+14, +10) to hit (agile, magical, thrown 10, versatile s) 1d4+8 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Inspired Feast (emotion, mental)If an eloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.
Effect: Inspired Feast
Size Alteration (primal, transmutation)The eloko is affected by a 4th-level Enlarge spell. This lasts for 1 minute, and the eloko can Dismiss the Spell.
Sneak AttackThe eloko deals 2d6 extra precision damage to Flat-Footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Primal Innate Spells (DC 22, +14 to hit)
1st Level: Charm
Bilokos are crocodile-snouted fey who stalk the Mwangi Jungle and feast upon the flesh of humans. As cunning as they are vicious, bilokos employ deadly traps and guerilla hunting tactics to capture prey-typically hapless explorers or occasionally wayward villagers who believe bilokos to be cruel ancestral spirits. The most powerful of these creatures, known as elokos, wield potent transformative magic.
A biloko looks like a slender but wiry humanoid with a head resembling a crocodile's, rust-colored skin, and blood-red eyes. It eats only the meat of humanoids, though it can survive for extended periods of time on a single meal thanks to its snake-like ability to consume a typical Medium humanoid creature whole, which it does by unhinging its jaws and slowly swallowing the victim from head to foot. Thanks to its acidic saliva and sharp teeth, a biloko can masticate its food into an easy-to-digest pulp, grinding flesh and bone into a compact mush, even while swallowing, and does not flinch while devouring meals two or three times its own size. A biloko that has recently fed is easily recognizable by its distended belly, though the fey is no less dangerous then, as it delights in killing and might have hungry comrades hiding among nearby.
If a biloko is lucky enough to consume several spellcasters or other creatures with innate magical abilities, it undergoes a subtle transformation over the course of 1 week. Such a fey is known as an eloko, and in addition to their incredible appetite (even by biloko standards), they have the supernatural ability to grow to immense size.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FeyCreatures of the First World are called the fey.