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Elysian SheepCreature 7


RareNGLargeAnimal
Source Pathfinder #156: The Apocalypse Prophet
Perception +18 (low-light vision)
Languages none
Skills Acrobatics +17, Athletics +15, Survival +16
Str +2, Dex +6, Con +4, Int -4, Wis +3, Cha -1

AC 25; Fort +15; Reflex +18; Will +12;
HP 140
Speed 40 feet
Weaknesses Evil 5

Horn One Action +16 (+11, +6) to hit 1d6 Good + 2d8+5 Bludgeoning
Hoof One Action +16 (+11, +6) to hit 1d6 Good + 2d6+5 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Nimble Grazer

Inclines and rocky areas are not difficult terrain for an Elysian sheep.

Cowardly

An Elysian sheep gains the Fleeing condition whenever it has the Frightened condition.

Trample Three Actions

Medium or smaller, hoof, DC 24 basic reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.