Elysian SheepCreature 7
Source Pathfinder #156: The Apocalypse Prophet
Perception +18 (low-light vision)
Languages none
Skills Acrobatics +17, Athletics +15, Survival +16
Str +2, Dex +6, Con +4, Int -4, Wis +3, Cha -1
AC 25; Fort +15; Reflex +18; Will +12;
HP 140
Speed 40 feet
Weaknesses Evil 5
Horn +16 (+11, +6) to hit 1d6 Good + 2d8+5 Bludgeoning
Hoof +16 (+11, +6) to hit 1d6 Good + 2d6+5 Bludgeoning
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Nimble GrazerInclines and rocky areas are not difficult terrain for an Elysian sheep.
CowardlyAn Elysian sheep gains the Fleeing condition whenever it has the Frightened condition.
TrampleMedium or smaller, hoof, DC 24 basic reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.