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Emperor CobraCreature 5


NLargeAnimal
Source Pathfinder Bestiary 2
Perception +13 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +11, Athletics +13, Survival +11
Str +6, Dex +4, Con +4, Int -4, Wis +2, Cha -2

AC 22; Fort +15; Reflex +11; Will +9;
HP 80
Speed 25 feet (climb 25 feet, swim 25 feet)

Fangs One Action +15 (+10, +5) to hit (reach 10) 2d8+8 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Emperor Cobra Venom (poison)

Saving Throw DC 22 fortitude ,

Maximum Duration 6 rounds

Stage 1 1d8 poison damage (1 round)

Stage 2 1d8 poison damage and Drained 1 (1 round)

Stage 3 2d6 poison damage and Drained 2 (1 round)

Flare Hood One Action (emotion, fear, mental, visual)

The emperor cobra flares its hood. Each non-emperor cobra creature within a 20-foot emanation must attempt a DC 22 will save. The creature is then temporarily immune for 1 minute.


Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 3.


These aggressive serpents infest bogs and lowlands. Despite a length of over 16 feet and weighing over 200 pounds, they can climb trees in seconds. An emperor cobra wards off predators by flaring its hood and hissing at its attacker.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.