Empress Ice WormCreature 7
Source Pathfinder Bestiary 3
Perception +13 (tremorsense (imprecise) 60 feet)
Languages none
Skills Athletics +17, Stealth +14
Str +6, Dex +3, Con +5, Int -5, Wis +2, Cha -4
AC 23; Fort +18; Reflex +14; Will +11;
HP 140
Speed 25 feet (burrow 40 feet)
Immunities cold
Weaknesses Water 10
Bite +17 (+12, +7) to hit (reach 15) 1d6 Cold + 2d6+9 Piercing
Tremorsense (Imprecise) 60 feet
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Viviparous BirthWhen killed, an empress ice worm violently expels the young it carries. These young erupt as an Ice Worm Swarm in the empress ice worm's space.
In addition, every creature within 20 feet takes 5d10 cold damage (DC 25 basic reflex save) from the splatter of icy viscera.
BorerAn empress ice worm can leave a tunnel behind itself when it burrows, and it usually does.
Icy WakeThe empress ice worm Strides, leaving behind dribbles of ice in every square that it passes through.
A creature that enters or begins its turn in such a square takes 3d6 cold damage (DC 22 basic fortitude save). The ice becomes inert after 1 minute.
Painful BiteThe bite of an empress ice worm causes excruciating pain. The target must succeed at a DC 25 fortitude save or become Sickened 1 from the pain (Sickened 2 on a critical failure).
When an area lacks sufficient food, the bore worms in a swarm become increasingly agitated and desperate. Eventually, at some chemical signal, the worms begin to cannibalize each other, devouring one other in a frenzy too gruesome to behold. A single worm emerges from this melee victorious; it rapidly grows larger and more voracious until it reaches an absolutely elephantine size.
This empress bore worm lives only briefly, as it sets out in search of a new feeding ground and eats everything in its path in an attempt to sustain itself. However, the empress bore worm's ravenous metabolism demands more from its body than what it can physically sustain, as it exists only as a vessel for the next generation. Most live only a few days, or weeks at best, traveling and eating nonstop before dying-and in so doing, giving birth to new swarms of bore worms.
These Darklands vermin produce corrosive, noxious slime and deliver agonizing bites, whether as a revolting, wriggling swarm of finger-length worms or a single massive, lurching beast. Among Darklands communities, most inhabitants regard bore worms much in the same way surface cultures speak of maggots or cockroaches-with general disdain and revulsion. Children consider catching a single bore worm and using it to torment others a rite of passage, albeit a dangerous one.
Found tunneling through the glaciers beneath the Crown of the World, these pale-blue worms behave similarly to their soil-bred cousins, but their frigid acid inflicts marks similar to frostbite on anything they touch.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.