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Empress Mage-Eater WormCreature 7


NHugeAnimal
Source Pathfinder Bestiary 3
Perception +13 (tremorsense (imprecise) 60 feet)
Languages none
Skills Athletics +17, Stealth +14
Str +6, Dex +3, Con +5, Int -5, Wis +2, Cha -4

AC 23; Fort +18; Reflex +14; Will +11;
HP 140
Speed 25 feet (burrow 40 feet)
Immunities acid
Weaknesses Water 10

Bite One Action +17 (+12, +7) to hit (reach 15) 1d6 Acid + 2d6+9 Piercing

Tremorsense (Imprecise) 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Viviparous Birth

When killed, an empress mage-eater worm violently expels the young it carries. These young erupt as a Mage-Eater Worm Swarm in the empress bore worm's space.

In addition, every creature within 20 feet takes 5d10 acid damage (DC 25 basic reflex save) from the splatter of caustic viscera.

Borer

An empress mage-eater worm can leave a tunnel behind itself when it burrows, and it usually does.

Corrosive Wake One Action

The empress mage-eater worm Strides, leaving behind dribbles of acid in every square that it passes through.

A creature that enters or begins its turn in such a square takes 3d6 acid damage (DC 22 basic fortitude save). The acid becomes inert after 1 minute.

Painful Bite

The bite of an empress mage-eater worm causes excruciating pain. The target must succeed at a DC 25 fortitude save or become Sickened 1 from the pain (Sickened 2 on a critical failure).

Additionally, the worm also attempts a counteract check against a single spell affecting the creature (counteract level 3, counteract modifier +12).


When an area lacks sufficient food, the bore worms in a swarm become increasingly agitated and desperate. Eventually, at some chemical signal, the worms begin to cannibalize each other, devouring one other in a frenzy too gruesome to behold. A single worm emerges from this melee victorious; it rapidly grows larger and more voracious until it reaches an absolutely elephantine size.

This empress bore worm lives only briefly, as it sets out in search of a new feeding ground and eats everything in its path in an attempt to sustain itself. However, the empress bore worm's ravenous metabolism demands more from its body than what it can physically sustain, as it exists only as a vessel for the next generation. Most live only a few days, or weeks at best, traveling and eating nonstop before dying-and in so doing, giving birth to new swarms of bore worms.


These Darklands vermin produce corrosive, noxious slime and deliver agonizing bites, whether as a revolting, wriggling swarm of finger-length worms or a single massive, lurching beast. Among Darklands communities, most inhabitants regard bore worms much in the same way surface cultures speak of maggots or cockroaches-with general disdain and revulsion. Children consider catching a single bore worm and using it to torment others a rite of passage, albeit a dangerous one.

These luminous, purple worms present just one more reason to avoid the Mana Wastes between Geb and Nex, where magic is unreliable at best and more often dangerously unpredictable.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.