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Experienced MercenaryCreature 1

Source Pathfinder Society Scenario #1-07: Flooded King's Court
Perception +7
Languages Common
Skills Acrobatics +4, Athletics +7, Stealth +6
Str +3, Dex +1, Con +2, Int +0, Wis +0, Cha +1

AC 15; Fort +7; Reflex +5; Will +4;
HP 20
Speed 25 feet

Shortsword One Action +7 (+3, -1) to hit (agile, finesse, versatile s) 1d6+3 Piercing
Club One Action +7 (+2, -3) to hit (thrown 10) 1d6+3 Bludgeoning
Crossbow One Action +5 (+0, -5) to hit 1d8 Piercing

Dirty Fighting Two Actions (attack)

A mercenary throws dirt in an opponent's eyes or performs similar underhanded trick.

Effect The opponent must attempt a DC 17 reflex save. On a failure, the PC gains the Blinded condition for one round. On a critical failure, the duration increases to 2 rounds.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.