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Facetbound NullifierCreature 15


RareNEMediumUndead
Source Pathfinder #185: A Taste of Ashes
Perception +25 (darkvision)
Languages Common, Necril
Skills Arcana +27, Athletics +31, Intimidation +27
Str +8, Dex +4, Con +6, Int +4, Wis +2, Cha +4

AC 38; Fort +26; Reflex +22; Will +24; +2 status to all saves vs. magic
HP 305 (negative healing)
Speed 25 feet (fly 25 feet)
Immunities death effects, disease, paralyzed, poison, unconscious

Halberd One Action +30 (+25, +20) to hit (magical, reach 10, versatile s) 2d10+16 Piercing + 2d10 Force
Fist One Action +30 (+26, +22) to hit (agile) 2d4+16 Bludgeoning + 2d10 Force

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Implanted Stone

A nullifier's aeon stone can't be Disarmed or removed until the nullifier is destroyed.

+2 Status to All Saves vs. MagicNegative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Always Ready

The nullifier gains an additional reaction each round that can be used only for Defensive Dispel.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

The nullifier can also make attacks of opportunity against concentrate actions to Cast a Spell, and it disrupts that action on any hit, not just a critical hit.

Defensive Dispel Reaction (abjuration, arcane)

Trigger The nullifier is the target of a spell


Effect The nullifier attempts to counteract the triggering spell, with a counteract modifier of +27. This can be used only on spells that target the nullifier, not area spells that don't have targets. If it succeeds, it counteracts the spell for all targets, if other creatures were targeted in addition to the nullifier.

Field of Force

A nullifier's melee Strikes deal an additional 2d10 force damage (already included in the Strikes above).

Sever Spell One Action (abjuration, arcane, attack)

Frequency once per round


Effect The nullifier makes a melee Strike against a target. If the attack hits, the nullifier attempts to counteract a spell or magical effect on the target (of the nullifier's choice), with a counteract modifier of +27. The target is temporarily immune to Sever Spell for 24 hours.


Arcane Innate Spells (DC 34, +26 to hit)

Cantrips (8th Level): Detect Magic, Read Aura
2nd Level: Dispel Magic


Designed to serve as devastatingly powerful foot soldiers against enemies with plentiful magic, facetbound nullifiers shear through magical effects as easily as they slice through flesh and bone. The pale lavender ellipsoid aeon stones they bear are sunk deep into their heads and surrounded by an ugly bruise.


Inspired by the work of the Azlanti and their obsessions with aeon stones, certain necromancers strive to tap into those curious magical items to create undead with powerful abilities. A facetbound is created from a living being with an aeon stone surgically attached to their skull who is killed in a specific, secret ritual. Each facetbound must bear a single aeon stone, and this stone determines the powers the facetbound wields (in place of the normal powers of the implanted stone)


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.