FalrokCreature 14
Source Pathfinder #148: Fires of the Haunted City
Perception +28 (darkvision)
Languages Draconic, Dwarven, Necril, Undercommon
Skills Acrobatics +29, Crafting +24, Deception +27, Diplomacy +27, Lore +24, Society +24, Stealth +29
Str +4, Dex +8, Con +5, Int +3, Wis +2, Cha +6
AC 37; Fort +26; Reflex +29; Will +23; lazurite-infused flesh
HP 250
Speed 30 feet (burrow 20 feet)
Immunities death effects, disease, paralyzed, poison, unconscious
Resistances Positive 15
Jaws +30 (+25, +20) to hit (finesse) 3d8+12 Piercing
Claw +30 (+26, +22) to hit (agile, finesse) 3d6+12 Slashing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Lazurite-Infused FleshFalrok's flesh is infused with lazurite, and he gains the benefits undead creatures gain from this mineral at all times. When in an area infused with lazurite, such as the Sanctum of the Starved, these benefits increase to a +3 circumstance bonus to saving throws against positive effects. This infusion also grants Falrok his resistance to positive damage.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Opportune BackstabTrigger A creature within Falrok's melee reach is hit by a melee attack from one of his allies.
Effect When Falrok's enemy is hit by one of his allies, he capitalizes upon the distraction, making a Strike against the triggering creature.
Stench (aura, olfactory)10 feet Aura
A creature entering the aura or starting its turn in the aura must succeed at a DC 34 fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure).
While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Effect: Stench
Consume Flesh (manipulate)Requirements Falrok is adjacent to the corpse of a creature that died within the last hour.
Effect Falrok devours a chunk of the corpse and regains 8d6 Hit Points.
He can regain Hit Points from any given corpse only once.
Ghast Fever (disease, virulent)Saving Throw DC 34 fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 3d8 negative damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 3d8 negative damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghast the next midnight
Paralysis (incapacitation, necromancy, occult)Any living creature hit by a ghast's attack must succeed at a DC 34 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
ScoundrelWhen Falrok successfully Feints, the target is Flat-Footed against melee attacks he attempts against it until the end of his next turn. On a critical success, the target is flat-footed against all melee attacks until the end of their next turn, not just Falrok's.
Sneak Attack4d6 Precision
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Swift Leap (move)Falrok jumps up to half his Speed. This movement doesn't trigger reactions.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.