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Fayati AlummurCreature 8


UniqueLEMediumHumanHumanoid
Source Pathfinder #158: Sixty Feet Under
Perception +19
Languages Common, Vudrani
Skills Acrobatics +18, Deception +18, Diplomacy +16, Stealth +18, Thievery +18
Str +1, Dex +6, Con +1, Int +0, Wis +2, Cha +4

AC 27; Fort +15; Reflex +18; Will +16;
HP 150
Speed 25 feet

Rapier One Action +20 (+15, +10) to hit (deadly d8, disarm, finesse) 2d6+5 Piercing
Main-Gauche One Action +20 (+16, +12) to hit (agile, disarm, finesse, magical, parry, versatile s) 2d4+5 Piercing
Dagger One Action +20 (+16, +12) to hit (agile, finesse, thrown 10, versatile s) 1d4+5 Piercing
Dagger One Action +20 (+16, +12) to hit (agile, finesse, thrown 10, versatile s) 1d4+5 Piercing

Nimble Dodge Reaction

Trigger A creature targets Fayati with an attack and she can see the attacker


Effect Fayati dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Opportune Backstab Reaction

Trigger A creature within Fayati's reach is hit by a melee Strike from one of her allies


Effect Fayati makes a Strike against the triggering creature.

Deepen the Wound One Action

Requirements Fayati's last attack was a successful melee Strike with her rapier


Effect Fayati makes a main-gauche Strike against the same creature that she just hit. This Strike deals an additional 4d6 precision damage.

Guildmaster's Lead

Whenever Fayati critically succeeds at a Strike against a creature, until the start of her next turn, the first time that another member of the Copper Hand deals damage to that creature during their turn, they deal an additional 1d6 precision damage to it.

Effect: Guildmaster's Lead

Sneak Attack

Fayati deals 2d6 extra precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.