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Fetchling SneakCreature 1

Source Pathfinder Society Scenario #3-06: Struck by Shadows
Perception +8 (darkvision)
Languages Common, Necril, Shadowtongue, Undercommon
Skills Acrobatics +7, Athletics +4, Deception +4, Diplomacy +4, Intimidation +4, Occultism +5, Lore +5, Society +5, Stealth +7, Survival +4, Thievery +7
Str +1, Dex +4, Con +0, Int +2, Wis +1, Cha +1

AC 16; Fort +5; Reflex +10; Will +6;
HP 20
Speed 25 feet

Shortsword One Action +7 (+3, -1) to hit (agile, finesse, versatile s) 1d6+1 Piercing
Dagger One Action +7 (+3, -1) to hit (agile, finesse, versatile s) 1d4+1 Piercing
Dagger One Action +7 (+3, -1) to hit (agile, finesse, thrown 10, versatile s) 1d4+1 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Shadow Slink Two Actions

Requirements The fetchling sneak is in an area of dim light or darkness

Effect The fetchling sneak sticks to the shadows as it moves to ambush an enemy. The fetchling sneak Strides up to half their Speed and makes a Strike. The sneak's target is Flat-Footed against this attack. The fetchling sneak can choose to Stride up to their full speed, but doing causes the sneak to take a -2 penalty to their Strike.

Sneak Attack

The fetchling sneak deals an extra 1d6 precision damage to Flat-Footed creatures.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


A creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life on the Shadow Plane have transformed them.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.