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Filth Fire (PFS 3-01)Creature 4


NMediumElementalFire
Source Pathfinder Society Intro: Year of Shattered Sanctuaries
Perception +11 (darkvision, smoke vision)
Languages Ignan, (can't Speak Any Language)
Skills Acrobatics +13, Athletics +9
Str +1, Dex +5, Con +4, Int -2, Wis +3, Cha +0

AC 21; Fort +12; Reflex +13; Will +9;
HP 70
Speed 25 feet
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 5

Burning Lash One Action +13 (+8, +3) to hit (finesse) 2d6+3 Bludgeoning
Ember Ball One Action +13 (+8, +3) to hit (fire, range increment 20) 1d6+3 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Smoke Vision

The filth fire ignores the Concealed condition from smoke.

Noxious Burst Two Actions (evocation, fire, primal, poison)

Toxic materials and churning rubbish within the filth fire's body explode in one of three ways. The filth fire chooses the effect, but it can't make the same choice twice in a row.


These creatures look like roiling clouds of black smoke churning above a mound of burning refuse. Leering faces form and fade in the smoke above, while the burning trash writhes in spasmodic lurches, obviously alive.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.