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Fire-Eye Cyclops Zombie (1-2)Creature 3

Source Pathfinder Society Scenario #2-05: Balancing the Scales
Perception +5 (darkvision)
Languages none
Skills Athletics +12
Str +5, Dex -1, Con +3, Int -5, Wis +0, Cha -2

AC 16; Fort +12; Reflex +4; Will +5;
HP 93 (negative healing)
Speed 25 feet
Immunities death effects, disease, fire, mental, paralyzed, poison, unconscious
Weaknesses Positive 10, Slashing 10

Spiked Club One Action +12 (+7, +2) to hit (reach 10) 1d8+7 Bludgeoning
Eye One Action +12 (+7, +2) to hit (brutal, range increment 30) 1d4+7 Bludgeoning + 1d4 Fire


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.


A zombie is permanently Slowed 1 and can't use reactions.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Searing Aura (aura, fire, necromancy)

10 feet Aura

The fire-eye zombie emits an aura of heat that causes open wounds to sizzle.

Any living creature that starts its turn within 10 feet of the zombie and isn't at full HP must succeed at a DC 17 fortitude save or take 1d4 fire damage as its wounds burn.

Creatures critically hit by the fire-eye zombie's Strikes must attempt this saving throw immediately.

Eye Throwing

A fire-eye zombie can launch its eye at foes. While its eye is out of its head, the fire-eye zombie is Blinded.

At the end of its turn, a fire-eye zombie's eye flies back into its eye socket.



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.