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Fire Jellyfish SwarmCreature 6


NLargeAnimalAquaticMindlessSwarm
Source Pathfinder Bestiary 2
Perception +10 (low-light vision)
Languages none
Skills Acrobatics +15
Str -4, Dex +5, Con +4, Int -5, Wis +0, Cha -5

AC 13; Fort +16; Reflex +15; Will +10;
HP 155
Speed 0 feet (swim 20 feet)
Immunities mental, precision, swarm mind
Weaknesses Area Damage 7, Splash Damage 7
Resistances Bludgeoning 9, Piercing 9, Poison 10, Slashing 5

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Agile Swimmer

Fire jellyfish swarms use Acrobatics to Swim.

Burning Swarm One Action (poison)

Each enemy in the swarm's space takes 3d8 poison damage (DC 24 basic reflex save) and is exposed to fire jelly venom.

Fire Jelly Venom (poison)

Saving Throw DC 24 fortitude

Maximum Duration 6 rounds

Stage 1 Clumsy 1 (1 round)

Stage 2 Clumsy 2 (1 round)

Stage 3 Clumsy 3 (1 round)


While individually one of these fist-sized jellyfish is merely a nuisance, in great numbers, fire jellyfish can form into dangerous swarms. Bobbing in the water, they create a cloud of stinging tentacles. They were named in part for their bright coloration, but those who are stung by fire jellyfish learn the larger reason for their name-the pain of their stings is comparable to being burned alive.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.