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Firebrand BastionCreature 17


CGMediumHumanHumanoid
Source Pathfinder #186: Ghost King's Rage
Perception +29
Languages Common, Elven, Kelish, Necril, Osiriani
Skills Athletics +35, Deception +28, Diplomacy +28, Intimidation +28, Medicine +31, Religion +33, Society +29
Str +6, Dex +2, Con +5, Int +2, Wis +4, Cha +1

AC 41 43 if shield raised; Fort +32; Reflex +25; Will +29;
HP 390
Speed 20 feet

Morningstar One Action +33 (+28, +23) to hit (magical, versatile p) 3d6+14 Bludgeoning
Javelin One Action +27 (+22, +17) to hit (range increment 30) 1d6+14 Piercing

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.


Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Shield Warden

When a Firebrand bastion has a shield raised, they can use their Shield Block reaction when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of preventing the bastion from taking damage, following the normal rules for Shield block.

Shoving Block Free Action

Trigger The Firebrand bastion uses the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to the bastion and is the bastion's size or smaller


Effect The Firebrand bastion automatically Shoves the target of the Shield Block 10 feet. If this would cause the creature to hit an object, the creature takes 6 bludgeoning Damage from the impact.

Battering Blow One Action

The Firebrand bastion Strikes an adjacent creature, then Shoves the same creature.

Blessed Armaments (divine, evocation)

Weapons and shields wielded by the Firebrand bastion affect incorporeal creatures with the effects of a ghost touch property rune and deal an additional 3d6 positive damage.

Quick Shield Block

At the start of each of a Firebrand bastion's turns, the bastion gains an additional reaction they can use only to Shield Block.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.