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Flaming Eye (3-4)Creature 1


UncommonNETinyFireMindlessUndead
Source Pathfinder Society Scenario #2-05: Balancing the Scales
Perception +7 (darkvision)
Languages none
Skills Acrobatics +7
Str +0, Dex +4, Con +3, Int -5, Wis +0, Cha -2

AC 16; Fort +6; Reflex +9; Will +3;
HP 20 (negative healing)
Speed 0 feet (fly 30 feet)
Immunities death effects, disease, fire, mental, paralyzed, poison, unconscious

Eye One Action +8 (+3, -2) to hit (finesse) 1d6+2 Fire
Fire Blast One Action +8 (+3, -2) to hit (range increment 10) 1d8 Fire

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Explode

When the flaming eye dies, it explodes in a violent burst of flame, dealing 2d6 fire damage (DC 16 basic reflex save) to creatures in a 5-foot burst.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.