Flaming SkullCreature 2
Source Pathfinder Bestiary 3
Perception +9 (darkvision)
Languages Common, Necril
Skills Acrobatics +8
Str +1, Dex +4, Con +1, Int -5, Wis +3, Cha +0
AC 18; Fort +5; Reflex +10; Will +7;
HP 30 (negative healing)
Speed 15 feet (fly 30 feet)
Immunities death effects, disease, fire, mental, paralyzed, poison, unconscious
Weaknesses Positive 3
Forehead +10 (+5, +0) to hit (finesse) 1d6+3 Bludgeoning + 1d6 Fire
Spitfire +10 (+6, +2) to hit (agile, fire, range 20) 1d12+2 Fire
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Fiery ExplosionWhen destroyed, a flaming skull explodes in a blast of fire and bone that deals 1d6 piercing damage plus 1d6 fire damage to each adjacent creature (DC 18 basic reflex save).
Flaming ShroudA flaming skull is shrouded in hideous flames. It deals 1d6 fire damage to any unattended item it touches and on a forehead Strike. On a critical hit with a Strike, the target catches fire, taking 1d4 Persistent Fire Damage.
More dangerous than simple severed heads, these skulls are wreathed in unearthly flames.
Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.