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Flaming Skull Skeleton GuardCreature -1


NEMediumMindlessSkeletonUndead
Source Pathfinder Society Scenario #1-11: Flames of Rebellion
Perception +2 (darkvision)
Languages none
Skills Acrobatics +6, Athletics +2
Str +0, Dex +4, Con +0, Int -5, Wis +0, Cha +0

AC 16; Fort +2; Reflex +8; Will +2;
HP 4 (negative healing)
Speed 25 feet
Immunities death effects, disease, fire, mental, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Piercing 5, Slashing 5

Jaws One Action +6 (+2, -2) to hit (agile, finesse) 1d4 Piercing + 1d4 Fire
Shortbow One Action +6 (+1, -4) to hit (deadly d10, range increment 60, reload 0) 1d6 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Screaming Skull Two Actions (auditory, emotion, fear, mental)

The skeleton removes its skull and throws it, making a jaws Strike with a range of 20 feet. It then attempts to Demoralize: Intimidation each foe within 10 feet of the target. The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is Blinded until then.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.

Skeleton

This undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.