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Flea SwarmCreature 5


NLargeAnimalSwarm
Source Pathfinder #151: The Show Must Go On
Perception +13 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +14, Athletics +9
Str -2, Dex +5, Con +4, Int -5, Wis +1, Cha -4

AC 18; Fort +15; Reflex +16; Will +6;
HP 55
Speed 30 feet
Immunities disease, precision, swarm mind
Weaknesses Area Damage 4, Splash Damage 4
Resistances Physical 8

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Flea Fever (disease)

Drain from flea fever can't be reduced or recovered from naturally until the disease is cured.

Saving Throw DC 19 fortitude

Stage 1 Drained 1 (1d4 hours)

Stage 2 drained 1 and Sickened 1 (1 day)

Stage 3 Drained 2 and sickened 1 (1 day)

Stage 4 Drained 3 and sickened 1 (1 day)

Stage 5 dead

Suck Blood One Action

Requirements The flea swarm's last action was Swarming Bites, and it dealt damage to at least one enemy


Effect The flea swarm drinks the creatures' blood. Each victim becomes Drained 1 and the swarm regains 3 HP for each victim drained.

Swarming Bites One Action

Each enemy in the swarm's space takes 2d4+7 piercing damage and must attempt a DC 22 basic reflex save. A creature that fails its save is exposed to flea fever.


Flea swarms roil across city streets and rural hinterlands in a hissing, scraping scrabble, draining blood from any creatures unfortunate enough to cross their path.


Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.