Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Fleshforge Dreg (Breath Weapon)Creature 3

Source Pathfinder Society Scenario #1-01: The Absalom Initiation
Perception +6
Languages Common, (can't Speak Any Language)
Skills Acrobatics +9, Athletics +10, Survival +7
Str +4, Dex +3, Con +3, Int -3, Wis +0, Cha +0

AC 19; Fort +9; Reflex +9; Will +6;
HP 45
Speed 25 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Fist One Action +12 (+7, +2) to hit 1d10+6 Bludgeoning
Tentacle One Action +12 (+8, +4) to hit (agile) 1d6+6 Bludgeoning

Breath Weapon Two Actions (fire, arcane, evocation)

The fleshforge dreg breathes flames that deal 4d6 fire damage to all creatures in a 15-foot cone (DC 15 basic reflex save).

The fleshforge dreg can't use its breath weapon again for 1d4 rounds.



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.