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Fleshforge Prototype (Shield)Creature 5


RareNMediumConstruct
Source Pathfinder Society Scenario #1-01: The Absalom Initiation
Perception +9
Languages Common, (can't Speak Any Language)
Skills Acrobatics +12, Athletics +13, Survival +9
Str +5, Dex +3, Con +4, Int -3, Wis +0, Cha +0

AC 22 24 with shield raised; Fort +15; Reflex +12; Will +9;
HP 75
Speed 25 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Fist One Action +15 (+10, +5) to hit 2d8+7 Bludgeoning
Tentacle One Action +15 (+11, +7) to hit (agile) 2d4+7 Bludgeoning

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.


Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.