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Floating FemurCreature -1


UncommonNTinyConstructMindless
Source Pathfinder #181: Zombie Feast
Perception +3 (darkvision)
Languages none
Skills Athletics +6, Stealth +6
Str +1, Dex +1, Con +1, Int -5, Wis +0, Cha -5

AC 14; Fort +4; Reflex +6; Will +3;
HP 7
Speed 0 feet (fly 25 feet)
Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, precision, sickened, unconscious
Resistances Cold 2, Electricity 2, Fire 2, Piercing 2, Slashing 2

Femur Head One Action +8 (+3, -2) to hit (fatal d10) 1d4+1 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Gotcha!

A floating femur freezes up if Grabbed. For 1 minute after the femur becomes grabbed or Restrained by a creature, the femur can't act, and the creature holding it can use it as a +1 club with the fatal d10 trait. After that time, the floating femur can act and is generally quite aggressive toward whomever used it as a weapon.


Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them.


Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.