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Franca LaurentzCreature 13


UniqueCNMediumElfHumanHumanoid
Source Pathfinder #159: All or Nothing
Perception +26
Languages Common, Hallit
Skills Lore +20, Acrobatics +26, Athletics +22, Deception +22, Intimidation +22, Society +20, Stealth +28, Thievery +28
Str +3, Dex +5, Con +3, Int +1, Wis +2, Cha +3

AC 35; Fort +22; Reflex +26; Will +19; +2 circumstance bonus to saves vs. poison
HP 195
Speed 30 feet

Shortsword One Action +27 (+23, +19) to hit (agile, finesse, magical, versatile s) 2d6+9 Piercing
Crossbow One Action +27 (+22, +17) to hit (magical, range increment 120, reload 1) 2d8 Piercing

+2 Circumstance Bonus on Saves vs. PoisonDeflective Dodge Reaction

Trigger The attack roll for a Strike targeting Franca fails or critically fails


Effect Franca can choose to either Step or redirect the attack to a creature that is adjacent to her and within the reach of the triggering attack.

The attacker rerolls the Strike's attack roll against the new target.

Bloody Rebel Two Actions

Franca quickly slashes at nearby foes, aiming to maim rather than disable. She makes up to three melee Strikes, each against a different creature within reach.

These Strikes count toward Franca's multiple attack penalty, but the penalty doesn't increase until after all three Strikes are made.

On a hit, the Strike deals 3 Persistent Bleed Damage instead of its normal damage.

On a critical hit, the creature is Flat-Footed until the beginning of Franca's next turn or until they spend an action to remove the condition, whichever comes first.

Hamstring One Action

Requirements Franca's last action was a melee Strike that dealt sneak attack damage to a Flat-Footed target


Effect Franca deals 6 Persistent Bleed Damage to the target creature, and the target is Slowed 1.

Sneak Attack

Franca's Strikes deal an additional 3d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Splash Poison One Action

Franca uncorks and flings a dose of poison at a bleeding foe.

She retrieves a poison from her inventory, then splashes it at a creature within 10 feet that is currently taking Persistent Bleed Damage.

The creature must succeed at a DC 32 reflex save or be exposed to the poison.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.