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Frog SwarmCreature -1


NLargeAnimalSwarm
Source Pathfinder Society Scenario #1-04: Bandits of Immenwood
Perception +5 (low-light vision)
Languages none
Skills Acrobatics +4
Str -2, Dex +3, Con +1, Int -4, Wis +1, Cha -3

AC 13; Fort +2; Reflex +7; Will +4;
HP 12
Speed 30 feet (climb 10 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 3, Splash Damage 3
Resistances Physical 6

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Distraction Two Actions

Any living creature within the area of a frog swarm must attempt a DC 12 will save. Humanoids that fail this save are Stunned 1 (Stunned 2 on a critical failure). Animals are Frightened 1 on a successful save, Frightened 2 and Fleeing on a failure, and Frightened 3 and fleeing on a critical failure.


Swarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists submerge whole centipedes taken from swarms in their elixirs and some mutagens, claiming such infusions increase potency, though other say this is nothing more than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps, from simple pits filled with vermin or more complex affairs involving chutes that dump the vermin onto the heads of unwary intruders.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.