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Frost Troll HunterCreature 6


RareCELargeColdGiantTroll
Source Pathfinder Society Scenario #2-04: Path of Kings
Perception +15 (darkvision)
Languages Common, Jotun
Skills Athletics +16, Intimidation +15, Survival +13
Str +6, Dex +2, Con +5, Int +0, Wis +2, Cha +4

AC 22; Fort +16; Reflex +13; Will +11;
HP 140 (regeneration 15 (deactivated by acid or fire)
Speed 30 feet
Immunities cold
Weaknesses Fire 10

Jaws One Action +15 (+10, +5) to hit (reach 10) 2d8+9 Piercing
Hatchet One Action +15 (+11, +7) to hit (agile, reach 10, sweep) 2d6+9 Slashing
Claw One Action +15 (+11, +7) to hit (agile, reach 10) 2d4+9 Slashing
Hatchet One Action +13 (+9, +5) to hit (agile, sweep, thrown 10) 2d6+9 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Regeneration 15 (deactivated by acid or fire)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Ice Stride

A frost troll hunter isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

Rend One Action

Claw


A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.


Effect The monster automatically deals that Strike's damage again to the enemy.

Skirmish Strike One Action (flourish)

The frost troll hunter's feet and weapons move in tandem. They can either Step and then Strike, or Strike and then Step.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.