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Frost WormCreature 12


NHugeAnimalCold
Source Pathfinder Bestiary 2
Perception +22 (darkvision)
Languages none
Skills Athletics +25, Stealth +20
Str +7, Dex +4, Con +6, Int -4, Wis +4, Cha +0

AC 33; Fort +24; Reflex +22; Will +20;
HP 225
Speed 25 feet (burrow 10 feet)
Immunities cold
Weaknesses Fire 15

Jaws One Action +25 (+20, +15) to hit 3d8+10 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Death Throes (cold, evocation, primal)

When a frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures and objects in range take 10d8 cold damage (DC 29 basic reflex save).

Freezing Blood Reaction (cold)

Trigger The frost worm takes piercing or slashing damage


Effect The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes 7d6 cold damage (DC 29 basic reflex save).

Worm Chill (aura, cold, evocation, primal)

5 feet.

A creature that enters or begins its turn in the emanation takes 3d6 cold damage (DC 29 basic reflex save).

Breath Weapon Two Actions (cold, evocation, primal)

The frost worm exhales a blast of frost, dealing 13d6 cold damage to creatures in a 50-foot cone (DC 32 basic reflex save).

It can't use Breath Weapon again for 1d4 rounds.

Worm Trill One Action (auditory, concentrate, enchantment, mental, primal)

The frost worm emits a hypnotic trill. Each non-frost worm creature within 100 feet must attempt a DC 32 will save. The effects of Worm Trill last for 1 round, but if the frost worm uses this ability again on subsequent rounds, it extends this duration by 1 round for any creature already affected.

Success The creature is unaffected and is immune to Worm Trill for 24 hours.

Failure The creature is Fascinated by the frost worm.

Critical Failure As failure, but the fascinated condition doesn't end if the frost worm uses hostile actions against the creature.


The frost worm's single round, red eye gleams prominently at the head of its monstrous mass, white as a winter snowfall. What appears to be a bifurcated lower jaw is actually two spiky parapodia that the worm uses to shovel food into its lamprey-like mouth. An adult frost worm measures 35 feet long and weighs 8,000 pounds.

A frost worm is an apex predator that uses camouflage, burrowing, and deceit to ambush its prey. When it attacks, a frost worm produces a distinctive, high-pitched trill. Though some survivors of frost worm attacks have compared it to a wailing lament, the trill has a captivating effect on nearby creatures, causing them to stop and listen even as the monstrous creature approaches.

The cold shed by a frost worm is as dangerous as its trill or its jaws, and while it is not fond of warmer climates, neither is it particularly hampered in such regions. A frost worm that somehow finds itself in temperate or even tropical environs causes the immediate area to chill and ice over with frost over time, creating seemingly impossible pockets of frozen terrain.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.