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Fuming SludgeCreature 7


UncommonNMediumMindlessOoze
Source Pathfinder Adventure: The Slithering
Perception +11 (chemical sense 60 feet, no vision)
Languages none
Skills Athletics +19
Str +6, Dex -3, Con +5, Int -5, Wis +0, Cha -5

AC 16; Fort +18; Reflex +8; Will +11;
HP 160
Speed 20 feet (climb 20 feet)
Immunities critical hits, fire, mental, piercing, precision, slashing, unconscious, visual
Weaknesses Cold 5

Pseudopod One Action +17 (+12, +7) to hit 2d10+6 Bludgeoning
Ejected Glob One Action +17 (+12, +7) to hit (brutal, range increment 20) 3d6+6 Bludgeoning

Chemical Sense 60 feet

A fuming sludge detects nearby living and undead creatures by their complex chemical compositions, but it can't detect elementals or other creatures composed of a single element.

Smoldering Haze (aura, fire)

15 feet Aura


The fuming sludge constantly emits incendiary smoke that creates Concealment around it. The smoke doesn't impair the fuming sludge's chemical sense. A creature that enters the aura or begins its turn in the aura becomes Sickened 1 (DC 25 fortitude negates) and cannot recover from Persistent Fire Damage for 1 round. It is then temporarily immune to the sickening effect of the smoldering haze for 1 minute.

A creature that is currently holding its breath, that doesn't need to breathe, or that's immune to poison is immune to the aura's sickened effect but not the concealment or inability to recover from persistent fire damage.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Constrict One Action

1d8+6 bludgeoning damage plus 1d8 Persistent Fire Damage, DC 24 basic fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Cooling Glob

A fuming sludge's ejected globs cling to targets.

A creature hit by an ejected glob Strike is Encumbered for 1 round.

If the attack was a critical hit, the creature is insteadRestrained for 1 round (Escape DC 24).



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.