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GaetaneCreature 14


UniqueLEMediumBeastHumanHumanoidWerecreature
Source Pathfinder Kingmaker
Perception +27 (low-light vision, scent (imprecise) 30 feet)
Languages Common, Rat Empathy
Skills Acrobatics +28, Athletics +26, Nature +22, Stealth +28, Survival +25
Str +4, Dex +6, Con +4, Int +0, Wis +5, Cha +2

AC 36; Fort +25; Reflex +28; Will +25;
HP 315
Speed 25 feet
Weaknesses Silver 15

Jaws One Action +28 (+23, +18) to hit (finesse) 2d10+10 Piercing
Claw One Action +28 (+24, +20) to hit (agile, finesse) 2d8+10 Slashing
Oathbow One Action +30 (+25, +20) to hit (deadly d10, range 100, reload 0, volley 30) 2d8+10 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Rat Empathy (divination, primal)

Gaetane can communicate with rodents.

Change Shape One Action (concentrate, polymorph, transmutation)

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Curse of the Wererat (curse, necromancy, primal)

This curse affects only humanoids.

Saving Throw DC 34 fortitude


On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wererat until dawn.

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

Deadly Aim One Action

Requirements Gaetane hasn't attempted a Strike during his turn yet


Effect Gaetane makes a ranged Strike against his target at a -2 penalty. He gains a +6 circumstance bonus to damage on that Strike.

Distracting Shot

If Gaetane critically hits a creature with a ranged weapon, or hits a creature at least twice on the same turn with a ranged weapon, and if that creature is one he has used his oathbow to swear an oath to destroy, that creature is Flat-Footed until the stat of Gaetane's next turn.

Hunted Shot One Action

Frequency once per round


Effect Gaetane makes two ranged oathbow Strikes against a target. If both hit the same target, combine their damage for the purpose of resistances and weaknesses. He applies his multiple attack penalty to each Strike normally.

Moon Frenzy (polymorph, primal, transmutation)

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike by 2.

When the moon sets or the sun rises, the werecreature returns to humanoid form and is Fatigued for 2d4 hours.

Effect: Moon Frenzy

Targeting Shot One Action (concentrate)

Requirements Gaetane is currently suffering a multiple attack penalty


Effect Gaetane aims carefully, then makes an oathbow Strike; he ignores the target's Concealed condition and all cover.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.