Gage CarlyleCreature 11
Source Pathfinder #159: All or Nothing
Perception +24
Languages Common, Dwarven, Elven, Gnomish, Halfling
Skills Arcana +19, Deception +24, Diplomacy +22, Lore +23, Intimidation +20, Occultism +19, Performance +22, Society +23, Thievery +21
Str +0, Dex +2, Con +1, Int +4, Wis +5, Cha +5
AC 24; Fort +18; Reflex +21; Will +24;
HP 120
Speed 25 feet
Dagger +22 (+18, +14) to hit (agile, finesse, magical, thrown 10, versatile s) 3d4+3 Piercing
Hand Crossbow +22 (+17, +12) to hit (magical, range increment 60, reload 1) 3d6 Piercing
Charming Liar
When Gage gets a critical success using the Lie action, the target's attitude toward him improves by one step, as though he'd succeeded at using Diplomacy to Make an Impression.
This works only once per conversation, and if he critically succeeds against multiple targets using the same result, he chooses one creature's attitude to improve.
To use this ability, Gage must be lying to impart seemingly important information, inflate his status, or ingratiate himself, which trivial or irrelevant lies can't achieve.
Smooth OperatorWhen Gage meets a group of up to five people, he can immediately attempt a Diplomacy check to Make an Impression, comparing the result to the Will DC of each target.
He takes a -3 penalty on this check, and it is possible to get different degrees of success for each target. If he fails or critically fails, he can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.