GahlepodCreature 7
Source Pathfinder #154: Siege of the Dinosaurs
Perception +13 (darkvision, scent (imprecise) 30 feet)
Languages Sylvan, Can't Speak Any Language
Skills Acrobatics +17, Survival +14
Str +4, Dex +6, Con +4, Int -4, Wis +1, Cha +0
AC 24; Fort +17; Reflex +19; Will +14;
HP 140
Speed 10 feet (swim 35 feet)
Weaknesses Coldiron 5
Jaws +17 (+12, +7) to hit 2d8+7 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Churning FrenzyTrigger The gahlepod becomes adjacent to at least one other gahlepod
Frequency once per round
Effect The gahlepod is spurred into a frenzy by the others. For the rest of the round, their jaws Strike deals 1d6 Persistent Bleed Damage in addition to the listed damage.
The youngest brughadatches resemble overlarge tadpoles about 2 feet long.
Brughadatches are malevolent fey tricksters with distinct stages of life: they spawn from the First World's primal energies as esurient tadpoles, grow into humanoids capable of creating enticing illusions, then finally evolve into huge, slothful toads that warp their environs with mere thoughts.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AmphibiousAn amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
FeyCreatures of the First World are called the fey.