GalvoCreature 9
Source Pathfinder Bestiary 3
Perception +17 (darkvision)
Languages Aquan, (can't Speak Any Language)
Skills Acrobatics +19, Athletics +19, Stealth +19
Str +4, Dex +6, Con +3, Int -2, Wis +4, Cha -1
AC 27 all-around vision; Fort +18; Reflex +21; Will +15;
HP 158
Speed 20 feet (swim 30 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 8, Splash Damage 8
Resistances Bludgeoning 5, Electricity 12, Piercing 8, Slashing 8
Eel Jaws +21 (+17, +13) to hit (agile, finesse) 2d6+7 Piercing + 1d12 Electricity
Eel Dart +21 (+17, +13) to hit (agile, thrown 20) 1d6+7 Piercing + 1d12 Electricity
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
All-Around VisionThis monster can see in all directions simultaneously, and therefore can't be flanked.
Swarm MindThis monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Electrical Field (aura, electricity)5 feet Aura
1d12 electricity damage (DC 26 basic reflex)
Squirming EmbraceThe galvo Strides, ending its movement sharing a space with another creature, and deals 3d6 piercing damage plus 2d12 electricity damage to the creature. The creature must attempt a DC 28 basic reflex save.
Swarm Shape (concentrate)The galvo collapses into a shapeless swarm of eels. It drops all held, worn, and carried items. While discorporated, the galvo can't use attack actions, but it can move through areas small enough for its individual eels to fit without having to Squeeze. It can use Swarm Shape again to coalesce back into its normal form.
A galvo is a bizarre humanoid creature made up of electric eels-dozens of them, transmogrified into one cooperative, electrified body. The story of their creation is lost to antiquity, though their propensity for attacking sea devils and alghollthus suggests they might have been engineered by some enemy of these creatures. Modern galvos aren't choosy about their prey, and because they can operate as well on land as they do in the water, they enjoy feasting on aquatic creatures and land dwellers alike.
A galvo's body forms something roughly shaped like a human, but with eels continually moving throughout it and shifting the shape of its mass. The galvo can even disperse into a swarm of eels, though it usually does so only to travel through narrow spaces or otherwise accomplish things it's incapable of in its normal form.
These component eels share some element of a collective consciousness, giving the galvo more intelligence than a typical animal. Individual galvos generally don't have any need for or interest in socializing, though they sometimes gather to collaborate while hunting.
Electricity arcs throughout a galvo, and the more the eels that make it up move about, the larger and more impressive the electric display. This electricity creates a damaging field around the galvo that causes small fish and other sea life to drop dead. Many galvos contentedly snack on these prey. Even beyond the harmful field, underwater creatures feel a faint unease from galvos, and might notice how ferrous trinkets and sediment slowly drift toward them.
A galvo attack could come from a lone creature or a small group. In addition to dangers of the electricity field generated by galvos' eels, galvos might attack by biting with their eels' maws or even firing off one of their eels like a dart, striking a distant target with a living, electrified projectile.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AmphibiousAn amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.